#pragma once
#include "IGamestate.h"
class CCredits : public IGameState
{
public:
public:
	static CCredits* GetInstance( void );

	virtual void Enter( void )	override;					
	virtual void Exit( void )	override;					

	virtual bool Input( void )	override;					
	virtual void Update( float fElapsedTime )	override;	
	virtual void Render( void )	override;					

private:
	CCredits(void);
	~CCredits(void);
	CCredits( const CCredits& );
	CCredits& operator= ( const CCredits& );

	float m_nY;
	float vely;
};

